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RealTime Graphics Rendering Engine 实时图形绘制引擎技术
In this book we are going to reveal themodern rendering engine's architecture and the main techniques usedin rendering engines. We hope this book can be good guidance fordevelopers who are interested in building their own renderingengines. The chapters are arranged in the following way.In Chapter 1, we introduce the main parts of a rendering engine andbriefly their functionality. In Chapter 2, basic knowledge relatedto developing real-time rendering is introduced.Chapter 3 is themain part of this book. It unveils the architecture of therendering engine through analyzing the Visionix system, therendering engine developed by the authors' team.In Chapter 4, adistributed parallel rendering system for a multi-screen display,which is based on Visionix, is introduced.In Chapters 5 and 6, twoparticular techniques for real-time rendering that could beintegrated into rendering engines are presented.
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本书主要展示使用CorelDraw插件开发技术创作的平面设计作品. 本书中设计作品的制作使用了部分国家自然科学基金《可视化交互式遗传算法与感性工学协同进化的产品创新设计》资助的研究成果,是技术成果在平面艺术设计领域的拓展使用。本书主要面向平面设计中由模糊意象驱动的细节丰富、视觉元素复杂的设计需求,研究增强创意执行力的高效技术方法,并展示技术应用成果。
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